Session 4

Chat log started at 24.10.2012 / 20:06:11

Kiergath: test
‘Dave’ connected
GM: sigh.. I meant when I said it wouldn’t be long, nick.. come back nick…
‘Nick’ connected
Raegar: Joly good
GM: right, welcome back folks
GM: one, had to change my name, two had to rename the chat log to keep it from being cluttered with … well.. two weeks of notes and use as a workbench.
Nick (Shae Vanderin): rgr
GM: Oh.. right..
GM: I have to actually start now
GM: one moment while I close my distractions.
Nick (Shae Vanderin): alex coming or nay?
GM: making maps is addicting, I think.
GM: dunno, do you want to ping him or should I?
Raegar: alex was a maybe
GM: wait, I’m the DM.
Raegar: You two ping him, ill supervise
GM: Delegate. Down.
GM: Nick, ping alex
GM: :P
GM: <3>
Nick (Shae Vanderin): done
Nick (Shae Vanderin): no response
Kiergath: okay.. nick..
Kiergath: You have two Shae’s on my server, which one are you using and which are you not using
Kiergath: :P
Nick (Shae Vanderin): this one im using is the right one which is the server side one.
Kiergath: Yeah. There are two copies server-side.
Kiergath: Could you add a (2) to the name of the one you’re using for a second?
Nick (Shae Vanderin): sure
Kiergath: so I can clear out the other…
Kiergath: okay, you can change it back now.
Kiergath: chalk it up to OCD or something.
Shae Vanderin: Two-handed Sword (Attack 1) 8
[1d20+3 = 8]
Nick (Shae Vanderin): fail
Kiergath: you roll like al. I’ve cursed you all.
Kiergath: Hoxton did too
Raegar: Two-handed Sword (Attack 1) 8
Raegar: Two-handed Sword (Attack 1) 8 8
Raegar: Two-handed Sword (Attack 1) 8 8
Kiergath: you fail too, but its a different form of failure.
Kiergath: :P
Raegar: how the hell did i do that..
Kiergath: I have no idea
Raegar: welp.. Im a witch
Kiergath: Alrighty then, moving right along
‘Alex’ connected
GM: oh thank god
GM: procrastination successful
GM: holy crap what happened to your face
Hoxton: Allo allo. Just a bit of warning per -
Hoxton: I dunno.
GM: that is not hoxton, that is a new hoxton
Nick (Shae Vanderin): Heya alex!
GM: I can tell
Hoxton: Just a bit of warning, I’m half burned out from working 1.5 jobs at work.
GM: that hoxton has no XP
Alex (Hoxton): There we go.
GM: much obliged.
Alex (Hoxton): Np.
Raegar: This is gonna be fun..
Shae and Raegar!
You have known each other for roughly a month (?) and have become fast friends; or at least as friendly as you could expect to be in these dark and grim times. No doubt the fact that you are both outsiders in Mishria has hastened your closeness.

You are both newly arrived in the sleepy little town of Rurik – population 237 (congratulations to our two new mothers, Rosemary and Lisobel!) – which thrives solely on its lumber trade and position on a major north-south road.

Unfortunately, when you arrived in town you found out that even the meager lumber industry is in dire jeopardy; strange figures have been reported in the forests around the town, and a series of unfortunate deaths at the mill have raised local concerns.

You were informed that two locals, a paladin by name of Hoxton and a young boy apprentice to the druids, Gregory Morrow, had been sent to investigate.


Your spelunking trip with Gregory had been a success; a prisoner had been rescued from the very jaws of death, a TERRIBLE DEMON had been slain, another TERRIBLE DEMON had been converted to the LOVING LIGHT of the great HORUS, and Gregory Morrow lived to see his beloved squirrel-buggering tutor.

Or whatever it is that druids *really use their shapeshifting abilities for.

Okay, DM note, scratch that last part, we’re trying to be a newer, more serious campaign.

Hoxton, Gregory, a Daltrithaar scout by name of Selene, and the poor young woman they rescued have returned to Rurik not long after daybreak. Shae and Raegar had arrived late the night before and checked in at the town’s lone inn-and-tavern.

Those interested in possibly helping the town with its new-found missing persons and dead men walking problem were suggested to check in at the local shrine to Horus, where gold might also be had in return for such efforts.

Shae Vanderin: let me know when your prologue is finished.
Hoxton! You are in all likelihood still at the temple of Horus; your rescued captive has been taken in by the clergy to ensure she’s all right.

Please don’t make me railroad you into going to the temple and meeting each other.

I’ll do it.


Raegar: Why do we have to go to the temple Shae…
Shae Vanderin: What time of day/night is it?
GM: speaking; " “
”color:#000054;“>Raegar: VERY good.

”color:#005500;">Kiergath: ex: “Foresoothe, why must we be making tracks to the temple, noble Shae?”
Raegar: “I need some coin… And I’m not the lumber-jack kind..”
Shae Vanderin: “This hamlet seems to be in need of investigators to their walking dead problem. And if the coin is right it could be a good first step for us to aquire some of it.”
Shae Vanderin: time of day?

Raegar: “Those priests… sigh… Might be our ticket out of here. Lets find out if they know anything else.”
Shae Vanderin: “Agreed. If you are ready lets see if they can see to an audience with us.”
Shae Vanderin stands from the tavern table.
Raegar: “I should warn you, I… tend to… get nervous around priests..”
Shae Vanderin looks at Raegar quizzically then smiling, “Worry not, most of them are too wrapped up in their faith to be judgemental of your race.”
Raegar raises an eyebrow.
Raegar: “Wrapped up in their faiths is precisely what makes me nervous about priests..”
Shae Vanderin starts walking towards the temple.
Raegar follows Shae.
Rurik is a dull, quiet little town. People go about their every-day lives, though a sense of nervous tension hangs over everything at the moment.

Raegar: “Are human cities all like this?”
The temple of Horus is the newest structure in town, having been built after the war by the conquerors. It is a simple stone structure; a lone guard stands still as a statue outside the door, robed and armored in black, making no signs of life as you approach.

The double-doors leading into the premises are open.

Shae Vanderin shakes her head, “No not at all. This is a small settlement of laborers from the looks of it. But sometimes places like this can be the most opprotunistic for profit.”
Voices can be heard inside, and two men and a woman stand before a large golden statue of the god himself.

in the center of the room beyond the doors.

Shae Vanderin nods to the guard and then heads inside unless stopped.
The guard nods in response, but otherwise maintains his vigil.

Raegar glances at the guards armor.
Raegar: “Your people have good taste..”
The guard’s armor is a composite of plate linked together with mail; closer examination shows off etchings on the plate, some simply artistic and some appears to be script of some form.

Raegar follows Shae.
The DM Would like to invite you all to spam your descriptions.

Nick (Shae Vanderin): did you save mine Dave?
Hoxton: A devout worshipper of Horus-Re, Hoxton stands tall, eyes looking over everything around him with some degree of contempt. His armor, unpolished and showing signs of age, adorned with a number of wax purity seals and parchments with writs of faith upon them. At rest, while seeming to burn with an inner fire of conviction, he holds a massive warmace as one might hold a walking stick, and uses it like one with ease.
Raegar: ….yes
GM: .
GM: you changed your name
Raegar: Crapcicles..
Raegar: brbr
GM: el.. oh.. el.
‘Dave’ disconnected
‘Pitr De Vries’ connected
We’ll just be a moment.

Nick (Shae Vanderin): I have Raegar’s but not my own lol
Dave is now paying for using a joke name to create his character.

(Unnamed): yes
(Unnamed): yes he is
(Unnamed): yer gonna have to release my char back to me..
GM: its cleared.
alas, foiled by such a simple thing as character descriptions.

Raegar: Shae Vanderin and she claims to be a negotiator. Quick description is she is a tall human female well built with braided red hair. She wears heavy banded mail armor and has a 2 handed sword. Youve seen her fight before and she seems fairly capable at it.
Epic Story Conclude: AND OUR HEROES, except for HOXTON the HAWK-EYED, were stricken from the annals of history; none were able to so much as recollect their appearance, and their legends died with them.. obscure and forgotten.

Okay, now how about Raegar’s?!

Raegar: Raegar is a young elf, as far as elves are concerned anyways, he wears a rather well worked studded leather cuirass, His traits are fine and takes great care of his grooming, this also shows in how his equipment is taken care of, it is unlikely you’ve seen him without his cloak, a long hooded affaire with some slight silver threading added to it, fine elven craftsmanship, deep dark green and black in color.
Shae Vanderin is a tall well built human female with piercing blue eyes and braided reddish brown hair. She carries the features of a southerner but speaks in perfect common free of any accent. She wears finely crafted banded mail armor and is well armed with javelins and a huge greatsword upon her back.
That’s everyone!
The other man inside the temple is an older, wizened looking chap, shaved bald with a well trimmed black beard, robed in white.

The woman is youngish, black haired, tanned and scarred, wearing black and red. She has a longsword hanging from her belt which she constantly keeps one hand resting on, and she seems almost as nervous as Raegar.

Shae Vanderin approaches the two men and if they turn to regard us greet them.
Raegar stays a few steps behind.
Shae Vanderin: “Forgive the interruption holy one. We have come to inquire about the job offering regarding the troubles this village has with the walking dead and its missing persons.”
Raegar: “Yes… Walking dead and what not… Missing people… We care a lot. How much is a solution worth to you?”
The old priest turns to meet you, bowing slightly in greeting, “More assistance is always welcome, whatever its motivations may be.. Hoxton and Selene here have only just returned from investigating one of the sources of these problems.”

Raegar: "Did you say “Sources?” Implying they aren’t all coming from the same place..?“
”color:#540000;">Hoxton turns to the newcomers. “Another woman seeking to do the work of Horus’ devout? This place is frought with danger, and no place for one of the fairer sex!”
Raegar lets out a loud uproarious laugh.
Raegar: “WEAKER SEX! bangs his knee
Raegar wipes a tear away form his eye.
Selene chuckles slightly, shaking her head and moving off to the side to lean against a pillar and watch the proceedings.
Raegar: “Sorry… About that… cough..
Shae Vanderin smiles, “I assure you Sir Hoxton that I can handle myself as well as defend my companions. If we travel together I will prove this to you.”
The priest, very quickly, interjects; “And I must remind you all that this is a temple and not the place for such bickerings if you please I am Hiram please do not get blood on my statuary.”

He finally stops to breathe.

Shae Vanderin: “Alas however my comapnions question was not yet answered. What is the reward for a solution to this problem?”
Hoxton: “Hiram, my most noble one, Servant of Horus, I would never harm one of the angelic ones. You know this. I am injured by any implication otherwise.”
Hiram: “That is rather difficult to negotiate, as simply put we do not actually know the extent of -…” He pauses, looking at Hoxton, “… the problem.”
Shae Vanderin: “Can you tell us what you know and have discovered so far?”
Hiram: “What we know, thanks to Hoxton and Selene, is that at least some of the problem appears to have originated at an old crypt a few miles out from the lumber mill. It served as a military staging ground for the last regime, and somehow a demon had made its way within and was raising the dead.”
Shae Vanderin: “What became of this demon?”
Hoxton: “The demon was vanquished, in no small part thanks to the guidance of Horus!”
Selene: “And massive blunt trauma to the head, that part helped.”
Shae Vanderin: “And yet the disappearings of laborers has continued since then? Odd.”
Hiram: “I’m told two men were found dead and mauled just this morning, unfortunately.”
Raegar: “Mauled?”
Raegar: “Where are the bodies?”
Hiram: “I suspect the locals have already put them in the ground, probably buried face down, covered in blessed mistletoe with bells wrapped around their necks, or whatever it is these quaint backwoods types do.”
Raegar: “You know.. I think I like you Brother Hiram.”
Hiram: “I did have an opportunity to look at them.. they appeared to have been rent with claws of some sort, or perhaps fingers, if those fingers had had large sharp talons upon them.”
Shae Vanderin: “Are there any surviving witnesses to any of the attacks? Some form of description as to what type of creatures or foes we might be dealing with?”
Selene: “Unlikely; this place shuts up at sundown, especially since all this started. We might be able to find someone who’d gotten a better look at the bodies, though.”
Selene: “I’d start at the lumber mill, personally. They’ve got a vested interest in getting this whole thing settled, should be cooperative.”
Raegar: “Might I suggest another possibility.”
Raegar: “Do we know when this mauling happened?”
Hiram: “Sometime after work stopped last night and resumed this morning.”
Raegar: “We could stalk the place…”
Selene: “Set up watch at the mill, and wait for it to come back?”
Raegar: “Thats what I’m thinking.”
Hiram: “The locals probably would not approve, especially if anyone else died in the process… but at the same time, I don’t know as we have any other good solution; the forest is large, even if we limit ourselves to the nearby area.”
Campaign saved.
Raegar: “Hmm… What.. were the victims doing there after worked stopped..?”à
Selene: “Not everyone returns to town every night; there are barracks at the mill.”
Selene: “Last I was there, they’d also started keeping watches.. the dead may have been sentries.”
Raegar: “Well, in any case, it seems quite obvious to me that the answers are at the mill, not here.”
Shae Vanderin: “Well as you said Hiram, we do not know the extent of the problem and finding that out should be primary. A fair investigation into the matter should yield say a hundred gold each? After such is determined we can negotiate a solution. Does this sound amicable to you?”
Hiram: “Four hundred gold? That’s more than this town has in its treasury, even if I added the temple coffers.”
Hiram: “I can offer you twenty gold each – if this bait scheme works.”
Raegar: “With a bounty on anything we slay?”
Shae Vanderin: “Well that is a shame. Perhaps we can come to some sort of a compromise. Professional help does not come cheap I am afraid. Can we settle on say 40 gold a piece?”
Shae Vanderin: let me know if you need a roll
Usage: /whisper [recipient] [message]
Hiram: “I’ll throw in five gold a head, and that is bankrupting me if there ends up being much of an infestation.”
Raegar: .This is completely unrelated, but where do the gentle townsfolk keep their corpses?“
”color:#000054;">Shae Vanderin: “Twenty-five? Well I suppose we all should be charitable sometimes.”
Hoxton: “Good man Hiram, I ask for nothing to aid the Light of Horus in cleansing the town of this menace.”
Selene: “There’s a small plot of land where they bury their dead; the mill has a few graves on site, though.”
Raegar: “Lets start there…”
Shae Vanderin: “I suggest we try Raegar’s plan first – stalk the camp where the attacks happened for a night and see if these attackers return. Raegar has the ability to see in darkness which will be a huge advantage for us. If these creatures do not return then I will suggest we track them to find out their source.”
Raegar looks positively mortified.
Raegar tip toes towards the exit.
Selene arches an eyebrow at Raegar.
Hiram: “..What?”
Shae Vanderin turns to follow Raegar then looks back, “Come along Hoxton and company, lets see what happens.”
Hiram: “Well, I’m sure you have plenty to do.. it appears I need to set about sending a requisition in for additional funding.”
Shae Vanderin mutters something about donations.
Hiram bows slightly, and rather stiffly, before turning and heading through a small doorway on one side of the room.
Selene looks at Hoxton before trailing after Shae and Raegar.
Campaign saved.
Selene: “What passes for a local graveyard is at the end of the main road, fortunately in the same direction we need to go to get to the mill.”
Raegar looks suspiciously at Shae.
Hoxton tromps along behind Selene, letting the womenfolk exit the building before himself.
Raegar: “Sooo…. When did you decide to get me killed Shae?”
Shae Vanderin pats Raegar on the shoulder, “Worry not I am with you. And if you have an insight as to the graveyard providing clues then I trust it.”
Raegar: “I.. Uh.. Okay, I think.”
Raegar: “How long ago did the humans bite the big one?”
The graveyard, such as it is, occupies a rather decrepit patch of ground just outside town. There aren’t that many plots, partly due to Rurik’s fairly short existance.

Raegar: Find the newest graves
The newest graves are all rather close together.

Two men who died during the war, an old lady who just finally didn’t wake up again, and a newborn that didn’t survive.

The graves appear undisturbed.

Raegar: “Well, we can conclude one thing.
”color:#000054;">Raegar: “This town does NOT have a grave-robber.”
Shae Vanderin turns to Hoxton and Selene, “I am Shae Vanderin by the way. I hail from the southern port of Carthon. As you can probably tell I am a sellsword… at least for the moment. Your name is Hoxton of Horus, and you miss I beleive I heard Selene? Pleased to meet you both.”
Raegar, spot check.

( cue panic at being asked to roll dice for the first time )

Raegar: Throws laptop through the window
Right, now open your skill mini sheet and roll a spot check.

Raegar: But seriously, how do I use my modified roll
Raegar: Skill [Spot] 14
[1d20+7 = 14]
Raegar: howd you do that..
Raegar: ooh
Raegar, these graves right here seem undisturbed; but something looks amiss farther back, near the treeline.
Raegar: i get it
Raegar: okay cool
Raegar: “Hmm… I’m Raegar, it is a pleasure.”
Raegar: “Something seems odd.. Follow me..”
Raegar walks to the treeline.
Selene frowns, sniffing at the air; “Smells odd, too.”
Shae Vanderin turns back to Raegar then follows along.
As you near the back row of graves, you see disturbed earth; several of the graves are dug out clear to the cadavers, others haven’t been fully excavated.

Raegar: “Well well.. Look at this..”
Oddly enough, there are still bodies in all of the opened graves.

Or.. what’s.. left of them..

Shae Vanderin: Does it look like someone dug them up or they just havent finished burying them yet?
They’ve been dug up… the headstones indicate these people have been dead and buried as long as five years.
Raegar: “Tell me Selene, is it? You said it smelled odd… What does it smell like?”
Selene: “Well.. there’s the decay, obviously, from the graves.. but… there’s something else on the wind.”
Raegar: “Well, something is eating corpses..”
Selene: “I’m not sure what it actually is, we never really figured it out. Some sort’ve herbs.. the Mishrians used it on their dead, to preserve the bodies for future use..”
Selene: “I haven’t smelled it since the war, but we used to be able to sniff out an ambush because of it.”
Raegar: “A resurgence…?”
Raegar: “We need to get to that mill…”
Shae Vanderin: Does it look like the corpses have been eaten on by something or simply dug up? Also does it look like they were dug up with a tool or by claws?
There’s no sign of shovel-work here, its uneven digging. Something tore the earth up by hand.

Close examinations of the cadavers does indeed show tooth marks on the bones

Raegar: hah called it
Raegar: “What would bother trying to eat a 5 year old corpse?”
Shae Vanderin: “So something is digging up and eating dead bodies? What manner of creature would do that? Even animals know better than to eat of decayed flesh.”
Raegar: “What body still has flesh after 5 years in the ground?”
Raegar: “THe fact is, it cannot be an animal.”
Selene: “Sometimes, the undead act to cause fear – not out of some real need.”
Raegar: “Oh this is going to be interesting.”
Selene: “If we hadn’t come along, they may have had the entire cemetary dug up and defiled before someone came to investigate.”
Raegar: “Hmm…”
Shae Vanderin: “Maybe a preserved one would last 5 years via these herbs Selene speaks of. Well at any rate weve only created more questions and still have no answers.”
Raegar: “A thought occurs…”
Raegar: “Who feels like being buried?”
Selene: “Soooo, how about that lumber mill?”
Raegar: “Hear me out.”
Raegar: “Hiram said civilian casualties were out of the question, this place is deserted, we interupted something… If we refill the graves and wait it out… Perhaps it would return and this time… We wouldnt have mill workers to worry about.”
Shae Vanderin: “Yes lets move on to the Lumber Mill and find any clues there before we commit to a plan.”
Raegar: how long till night?
probably at least 10 hours.

Raegar: “Alright, that works for me.”
Shae Vanderin: Lumber mill.
The lumber mill is a couple miles out of town down the road; you get there at about noon.

Besides the actual sawmill, there are a number of sheds and a fairly large one-story barracks for the workers.

Several men pace along the perimeter, hand weapons and crossbows are much in evidence. Another paces on the roof of the mill and another on the barracks. A few others meander about doing their business.

Raegar: any mill workeers around?
Shae Vanderin: “Lets look around, ask about and see if we can get any clues.”
Raegar: “Good plan.”
Shae Vanderin: can I roll a gather information in order to bypass interviewing the populace?
Raegar: anyone look like they are in charge?
As you approach the mill, a great, red-bearded giant of a man makes his way to you.

Raegar: approach him
Aside from his stereotypical lumberjack garb, he has an axe thrust through his belt and a smile upon his face.

→ Shae Vanderin: no you may not
→ Shae Vanderin: but thats mostly because you’ll pry just get your answers here.
Raegar: “Hello my good man.”
Shae Vanderin: “By all means handle this one Raegar, Im going to have a look around.”
He stomps up to Raegar and thrusts out a large, beefy hand, “Good day, sir! Not often we see strangers in these times!” He pauses, looking over you to the rest of the party, “Hullo Hoxton! Selene, good to see you’re all right!”

Raegar: “Oh good, that should make things easier.”
Selene appears somewhat.. agitated.
Hoxton gives a formal nod to the man. “Another lass insists on following us to do the work of Horus, Saxtus. Although, if I remember correctly, aren’t you dead?”
Raegar: “Oh bloody hell.”
Saxtus recoils in shock, “What? Am I? I don’t feel dead, although I guess my ticket’ll be up one of these nights at the rate we’re goin’!”
He laughs at his own joke.
He pauses, “Pity about Bill and Tom, though. Right horrible, what happened last night.”
Raegar turns to Hoxton and Selene.
Raegar: “Whats this about him being dead?”
Campaign saved.
Selene: “Saxtus Horwell was buried in the crypt we investigated… for several years. This claims to be him.”
Selene: “You understand our confusion.”
Shae Vanderin: can I wander back now over hearing what Selene just said?
→ Shae Vanderin: yes.
Raegar: “Saxtus, can I have your hand a second?”
Shae Vanderin: “That is quite a strange claim. But these are strange times. Saxtus what say you to this find Hoxton and Selene made of a grave in your name?”
He steps back, looking rather surprised, “Well, its bloody preposterous, that’s what I say to it!”
Shae Vanderin: Do I detect any apprehension in his voice?
Shae Vanderin: Skill [Sense Motive] 20
[1d20+6 = 20]
Campaign saved.
Shae Vanderin: Or does he seem genuinely shocked.
As you watch, the flesh begins to slough off his form, lumberjack clothes fraying and falling apart before your eyes, the smell of decay suddenly flooding your nostrils as flesh, muscle and clothing become a literal pool of rancid, decayed filth. “Bloody preposterous, we left that tombstone knocked over and in ruin.”

Shae Vanderin: Drawing my blade.
Raegar: run
Raegar: the fuck
Raegar: away
Raegar: from those guys
Raegar: An’ draw bow
What stands in his place is a gaunt, skeletal figure, half mummified, decay dripping from its form. Long talons extend from its skeletal fingers, and its eyes glow a sickly green.

Shae Vanderin: Spell [Minor Aura – Motivate Dexterity] →
Shae Vanderin: add 4 to your init rolls
Raegar: these count as human?
Shae Vanderin: Initiative
[1d20+5 = 19]
God no

Raegar: ok
There is a shout of panic from one of the sentries
Raegar: how do i roll ini?
Raegar: wheres the mini?
mini button on the main sheet
Hoxton: Initiative
[1d20 = 1]
BRB one moment

Raegar: Initiative [1d20+9 = 10]
Raegar: …wow
Raegar: lol
Shae Vanderin: well add 4 to your roll so at least its a 5
Raegar: added it to the +
Shae Vanderin: hehe
Raegar: did..
Raegar: did this thing crash or something?

No, I said “BRB

Raegar: oooh didnt see it
Raegar: sorry
The beast moves with surprising quickness, darting up to Shae and attempting to rend her with its claws.

Fortunately for Shae, it misses.

Shae, fortitude save.

Shae Vanderin: Fortitude save 5 [1d20+4 = 5]
Shae Vanderin: Fortitude save [AUTOMATIC FAILURE]
Raegar: aww hell
Shae, as the creature approaches you it is surrounded by an almost visible aura of death and decay, the vile stench sickens you to your core – you are at -1 to attack and skill checks.

Shae Vanderin: noted.
Selene circles around behind it, attacking from its rear.

Misses, and is also sickened.

Shae Vanderin

The creature is flanked, you have a +2 to attack rolls.

(Shae and Selene)

Shae Vanderin: Attack using my move action do draw my blade.
Shae Vanderin: Two-handed Sword (Attack 1) 3 9 [1d204 = 9]
Shae misses, the smell overcoming her ability to compensate.


Raegar: Draw bow
Raegar: Shoot
Raegar: called shot, head
Note I believe there is, iirc, a -4 penalty for shooting into a melee without Precise Shot

Nick, confirm?

Nick (Shae Vanderin): think so let me verify.
Nick (Shae Vanderin): -4 is correct.
Raegar: Longbow (Attack 1) [1d20+7 = 20]
Raegar: 16
16 for the head will miss.

Hoxton: Aim for the spot that kills them!
Hoxton: “BACK! FIEND! Ladies, stand behind me and let Horus protect you!”
Hoxton: Warmace (2h) + 1.5 Str (Damage) 15 [1d12+4 = 15]
15 will hit.

Nick (Shae Vanderin): lol
Nick (Shae Vanderin): that was his damage roll no?
Hoxton: Warmace (2h) + 1.5 Str (Attack 1) 22 [1d20+4 = 22]
GM: ….
GM: 22 will hit.
Alex (Hoxton): …yeah, that’s my attack.
Alex (Hoxton): :p
Fortitude save, Hoxton!

Hoxton: Fortitude save 19 [1d20+5 = 19]
You are not sickened, you smell worse than this when you get out of bed in the morning.

Hoxton: My fortitude is unassailable!
The undead creature shifts his attention to the man who was able to smite it!

A claw connects, slicing strips of flesh from Hoxton’s fleshy bits! Fortitude save!

Shae Vanderin

Shae, you’re up – Hoxton, still need a fort save when you wake up

Shae Vanderin: Attack again.
Hoxton: Fortitude save [1d20+5 = 23]
Shae Vanderin: Two-handed Sword (Attack 1) 3 [1d204 = 16]
Hoxton – you’re fine. Shae, you hit.

Shae Vanderin: Two-handed Sword (Damage) [2d6 = 10]
Shae Vanderin: + 3
Shae’s sword connects, severing the creature’s head from its body!

Almost immediately its form collapses into liquid filth, splashing about and covering the three of you in melee.

Hoxton, I need a final fortitude save as the only one wounded.

Shae Vanderin coughs and stumbles away from the corpse nearly wretching as she walks.
Raegar: “Oh gods, you all smell horrible..”
The body has completely melted into a pool of soupy gore.

Raegar: look
Raegar: not smell
Selene manages to stagger about ten feet before collapsing to her knees and retching violently.

Raegar: approach Selene
Raegar: “OH gods the smell.”
Shae Vanderin: “The… the entire populace needs cough needs to know there may be others amongst them who retch are disguised walking dead.”
Raegar backs off.
Hoxton: Fortitude save [1d20+5 = 25]
Hoxton: Fortitude save [AUTOMATIC SUCCESS]
Hoxton: The light of Horus infuses my spirit with vitality.
You manage to wipe the vile gunk away before it manages to get into your wounds.

Raegar: “Anyone want soap? I have soap.”
Yes, yes I did.

Raegar: now whos the smart one..
Raegar: =P
The rest of the lumberjacks have assembled in a circle, murmering in disbelief, except for the ones being sick behind sheds.

Come to think of it, most of them haven’t assembled, they’re being sick behind sheds.

Raegar: “This smells like the backside of a mule that died last year, was covered by the snows, was dug up in spring.”
One of the sentries approaches, face covered by a kerchief, “Gods! Saxtus has been here for at least two weeks – model worker, great helper around town… what could this mean?”

Raegar: “It means you had AN UNDEAD MILL WORKER. FOR TWO WEEKS.”
Shae Vanderin: “We need to get back to the temple. Warn the priests. There could be others in our midst, others that have been replaced by these… things!”
Raegar: “Im perplexed.”
Raegar: “The undead dont go through all this trouble.”
Raegar: “Without something worse… Telloing them to..”
Selene: “There was.. demon.. at the crypt.. where there’s one.. might be more. And this thing… obviously intelligent.”

Raegar: “Oh thats just grand…”
Raegar turns to a sentry.
Selene: “Probably.. not more here… everyone’s reacting to the stench.”

Raegar: “Tell me, where did the recently re-deceased keep his things?”
The sentry scratches his chin for a minute, “Weeelll I would suppose in the barracks.. don’t think he ever stayed in town.”

Raegar: “Can we take a look?”
Shae Vanderin: “Good thinking, there may be a clue with his belongings.”
“After what I’ve seen here today? Gods, help yourself.”

Raegar: head to the barracks
“Think he’s got the bunk near the door – newest hire and all.”

Raegar stops in his tracks.
Raegar nods, keeps going
You head to the barracks; within its essentially one long room, row of bunks on either side, each one with a footlocker.

This leaves you with the problem of which door-adjacent bunk is Saxtus’s, but the pair of boots next to one of them is far too small to fit him.

Raegar: Check the likely one.
Raegar: look normal?
The bunk is perfectly normal! Anyone want to roll a wisdom check?

Shae Vanderin: Wisdom check 18
[1d20+1 = 18]
Raegar: 4
[1d20 = 4]
Raegar: +1
→ Shae Vanderin: That bunk is very normal, its also pristine. Its perfectly made up, unlike every other bunk in the place.
Selene pulls herself into the bunkroom, collapsing on the bed across from Saxtus’s and watching, trying to catch her breath.
Shae Vanderin: “Looks like the bunk has not been slept in.”
Raegar: “I suspected as much, still, was a bit curious.”
Shae Vanderin: “Just for prudence sake can someone take a look at the bunk and chest for any wards or whatnot?”
Selene nods and comes over, starting to inspect the footlocker.

Selene: “Its clear, but its locked… you want it open?”

Shae Vanderin: “Aye.”
Selene sets to work with her picks.

Selene: 16
[1d20 = 16]
There is a sharp “click!” and she steps back, re-taking her seat on the bunk.

Shae Vanderin: Open it.
Raegar: push it open
You each grip it by one side and lift it dramatically open.

Within.. there are no clothes. No spare tools. No personal items. No prayer beads. No weapons. No still bleeding human hearts. Nothing.

Shae Vanderin: Search the inside of the chest. “Nothing?”
Shae Vanderin: Skill [Search] [1d20 = 3]
Shae Vanderin: “Nothing.”
Raegar: “Dont you all find it a bit weird that the other workers noticed he never went into town, yet they never noticed he never slept..?”
Shae Vanderin: “Very strange yes.”
Selene: “Iono.. I haven’t been in town long, but.. its a very sleepy, very trusting place. I think the term I’d use is naive.”

Raegar: “Perhaps.”
Shae Vanderin: “These people are completely unobservent.”
Raegar: “At the very least, we should check if anyone else arrived in town in the last two weeks..”
Selene: “Other than the three of us, you mean.”

Shae Vanderin nods, “Thats a good idea Raegar. After that we can head back to Hiram and let him know what we found.”
Raegar: “Good.. point..”
Raegar: “We still dont know who dug up the graves..”
Selene: “New arrivals also won’t tell us about old hands who’ve been replaced..”

Selene: “I’ve heard.. stories.. from the war. I’d never seen what they were talking about, before now.. but I think we just did…”

Selene: “Whole companies, ripped apart because the ranks were infiltrated.”

Selene: “The stories say they usually take the wounded, somehow.”

Raegar: “Lets return to the priest..”
Shae Vanderin: “Servants or companions of this one we fought, digging up bodies in the graveyard and replacing or animating them with undead in disguise. The only thing that troubled me is the creature said ‘We’ when he referred to the tombstone that Hoxton found.”
Raegar: “I’m about to start shooting random humans and see if they bleed..”
Selene: “That priest isn’t the simple town cleric he acts like – if we can describe what we just saw, he may know something.”

Raegar: “Ahhhh but Selene..”
Shae Vanderin: “Good then lets go.”
Raegar: “Here is my concern…”
Raegar: “This is a small town…”
Nick (Shae Vanderin): 20 min warning for me.
Raegar: “Now.. Where do people get fixed up when wounded… In a small town..”
Selene: “The local druids – not a Daltrithaar missionary they don’t trust as an outsider.”

Shae Vanderin: “True.”
Shae Vanderin: “What are you getting at?”
Raegar: “Well… then lets go see the priest..”
Selene: “We can either go to the druids, or the priest.. but I doubt the druids would know anything about these things.”

Selene: “Too busy with their bloody trees to pay much attention to the undead, in my experience.”
Shae Vanderin: Back to the temple.
You head back to the temple.

The guard doesn’t look like he’s moved, though his eyes widen when you get close enough to see the state of your clothes.

Shae Vanderin: Enter the temple and look for Hiram.
You find him through the door he’d gone through when you left, sitting at a writing desk.

Hiram: “Back already?”
Raegar: “The undead didnt hide very well..”
Shae Vanderin: “Grave news at the Lumber Mill. One of the laborers was some sort of undead creature in disguise. It attacked us as we questioned it.”
Raegar: “Well, to be honest looks at his nails IT smilled at us first.”
The room appears to be part study, part personal quarters. Shelves line most of the wall, covered with books and scrolls. One corner is bare of shelves, instead occupied by an armor rack, stoically bearing the weight of a suit of gold-hued armor on white robes.

Hiram: “Undead at the mill? How… what was… describe it for me, leave out nothing.”
Raegar: “It smelled horrible, had green eyes, sharp claws.”
Shae Vanderin: “Before we dispatched the creature it referred to it having allies meaning that there may be more that are infiltrating the lumber mill and possibly all of Rurik. Furthermore on the way there we noticed the town graveyard had several graves disturbed which may be related.”
Raegar, upon your statement, the old cleric grows pale, closing his eyes and shuddering as if at some vision in his mind.

Shae Vanderin: “When it was felled, the undead dissolved into a pool of foul goo.”
Campaign saved.
Raegar: “To be frank, if Hoxton hadn’t seen its grave in the past. I have my doubts we would’ve uncovered it so easily.”
Hiram: “I… I don’t know what they’re called.. I don’t know if any of us do, or if any mortal ever did. I’ve seen then before, and I saw their work many, many times..”
Shae Vanderin nods in agreement at Raegar’s statement.
Hiram: “There was always one to start with.. they would slip in at night, attack sentries..”
Hiram: “There’s something in them, some kind of disease they carry.. the wounds festered, nothing we had could cure it; you either pulled through on your own or, more likely, sometime, within hours sometimes, or days for others, they died..”
Hiram: “But, you see, that’s the thing. We followed all the precautions – we burned the dead, sprinkled the ashes with holy water..”
Hiram looks at you, eyes wide with remembered terror, “We never realized it was the ones who died that were the strong ones, the survivors!”
Raegar: “Wait…”
Hiram: “The dead were the ones who beat the disease, the ones who recovered, who we let walk our camps again… they were already dead.”
Shae Vanderin: “What? I do not understand.”
Shae Vanderin: “Ah I see, the disease transformed them or killed them.”
Raegar turns to Hoxton..
Hiram: “Hoxton was struck? You would see symptoms by now if it had affected him.”
Hiram shakes his head, “The ones who didn’t die immediately, the ones who were.. transformed.. they would wait, days, even weeks, until there were enough of them… and then they would turn on their comrades.”
Hiram: “The casualties for the first few weeks after they first appeared were horrendous – there was no way to get word between different battle groups about what was going on..”
Shae Vanderin: “Well this is grave news indeed. Grave news for all of Rurik. Im glad however that we were able to bring you this clears throat agreed upon information. No doubt something can now be done that you know the cause.”
Hiram: “Yes, of course, your damned money. Take it, for all I care, the town will have no need of it.”
Shae Vanderin looks absolutely shocked at that statement.
Hiram: “You see, mercenary, we never did find a cure. For all we know, there is no cure. After word got out, orders came in from high command.”
Hiram: “When the garrison at Talas receives word of what you’ve uncovered here, the town will be put to the sword unless the infestation can be completely contained.”
Shae Vanderin: “There has to at least be a way to screen the populace for the infection?”
Hiram: “I can investigate a handful of people in a day.. and I am the only cleric in the area. I don’t see how.”
Raegar: “My idea of shooting random humans and seeing if they bleed doesn’t sound too bad anymore does it?”
Selene: “I’m forced to consider Raegar’s solution, really.”
Shae Vanderin: “Perhaps the druids can help screen the populace?”
Shae Vanderin: “Then at least they can be relocated.”
Hiram: “Druids.. that never occurred to me – I don’t know if they can detect it or not, I’ve never had much dealing with them.”
Hiram: “One thing is certain, though; if we begin investigating the population at large, it will probably provoke the ones still in hiding.”
Raegar: “Hmmm…”
Shae Vanderin: “Indeed.”
Raegar: “I’ve another idea.”
Raegar: ..had*
Closing statements time, gents, I believe.

Raegar: “From what we saw at the mill, these things dont sleep.”
Hiram: “Which means our first subjects should be those who live alone.”
Shae Vanderin: “So it must either be done covertly or suddenly. Exterminating the populace should only be a last resort and one Im afraid we cannot help you with.”
Hiram: “I will have no part of it, and will be unable to control it.”
Campaign saved.
Hiram: “But if I send a report north – and I am obligated to do so fairly regularly – it will be done, with or without my approval.”
Hiram: “We have about four days before my next report needs to be sent out.”
Shae Vanderin: “Noted.”
Nick (Shae Vanderin): good times guys
Nick (Shae Vanderin): look forward to next game.
Nick (Shae Vanderin): I need to head out for a couple hours but if you want to discuss the game then Ill be online.
And so we come to a close; the party has uncovered an UNDEAD INFILTRATION at the Valquette Lumber Mill! Now, the fate of Rurik and over two hundred lives are in the balance! CAN OUR HEROES SAVE THE TOWN, AND GET PAID?! Find out next time!

Nick (Shae Vanderin): well we did get paid but only for the info :P saving the town will require more than 25g per person haha
You haven’t gotten paid yet
and you misunderstood the terms.
You got paid 21g25s each
He didn’t say 20 gold per head, he said 5.
GM grumbles
Nick (Shae Vanderin): greed is blinding.
GM: I’ll figure out your XP by next session
GM: but it won’t ding you so its no rush
Nick (Shae Vanderin): awesome be back in a few hrs. later all.

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Session 3
Session 5

Session 4

To Seek the Stars Kiergath