Melee Weapon Overhaul

Melee Weapons
Damage Critical Reach Minimum Reach Range Increment Weight Type
Simple Weapons
Light Melee Weapons
Short Spear 1d6 x3 - - 20 ft 3 lbs Pierce
Javelin 1d6 x3 - - 40 ft 2 lbs Pierce
One-Handed Melee Weapons
Sword, Short 1d6 19-20/x2 - - - 2 lbs Slashing
Two-Handed Melee Weapons
Improvised Polearm 1d8 20/x2 10 ft - - 8-10 lbs S/P/B
Damage Critical Reach Minimum Reach Range Increment Weight Type
Martial Weapons
Light Melee Weapons
Sword, Sword 1d6 19-20/x2 2 lbs Slashing
Sword, Scimitar 1d8 18-20/x2 2 lbs Slashing
One-Handed Melee Weapons
Javelin, Heavy 1d8 x3 - - 15 ft 4 lbs Piercing
Sword, Broad 2d4 19-20/x2 3-4 lbs S/P
Spears
Damage Critical Type
Spear 1d8 x3 Pierce
Length Minimum
Reach
Maximum
Reach
Lunge Grip Shield Examples
10 feet 5 ft 10 ft 15 ft 1h Any Hoplite Dory
15 feet 5 ft 15 ft 20 ft 2h Heavy Renaissance Pike (lower end)
20 feet 10 ft 20 ft 25 ft 2h Light Renaissance Pike (average)
Macedonian Sarissa (average)
25 feet 15 ft 25 ft 30 ft 2h Light Renaissance Pike (upper end)
Spear Notes
  • Lunge allows an over-extension of reach on the attack, but inflicts a -2 to AC until your next action.
  • A successful Attack of Opportunity by a spear or other thrusting reach weapon stops movement.
  • Any reach piercing weapon can be set to brace as a readied action. A successful attack against a charging opponent inflicts double damage with a readied weapon. This also stops forward motion.

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Melee Weapon Overhaul

To Seek the Stars Kiergath